v1.2 Released

Lots of fun new features in this update.  Most have come from great user feedback.  Get in touch via Twitter or come participate in the TouchArcade thread, I’d love to hear from you!

v1.1 Released

Apple approved the latest update which was primarily to fix the healing cards.  v1.2 is now in Apple’s review queue and adds a lot of fun features and UI improvements.

  1. IAP Healing potions
  2. New items are highlighted in inventory
  3. Repeat scanning mode
  4. Separate music & sound toggles
  5. Bug fixes

Also, I just got a really thoughtful review I’d like to share.  Wish I could interact directly with whoever this is, it meant a lot. 

“Well done Brian, the time you invested in this project is more then evident,, a labor of love to be sure, it’s always a hard one to find the right concept and mechanics that create that sweet music of success ,, and this one has all the key ingredients for such vision and balance, next time think capital, such ideas are worthy of it,,, :@) again well done!!!!!!!!”

Code of Arms is released!!!!!

Code of Arms - iOS App Store

It’s kind of hard to believe that I have finally finished this game, a day which felt like it would never come.  I see my first post was on 4/19/12, so it’s almost 3 years and easily 1000+ hours later.  I learned a lot of lessons about making games the hard way, but am very proud of the finished product.  I want to thank the few people who gave me a thumbs up on this blog along the way, each one was a little confidence bump that I could actually make it to the end.  I hope people are out there enjoying my work, if you’re one of them send me a tweet or something, I’d love to hear your feedback!

Submitted to Apple

Waiting for Review!!!!!

Check out the screenshots of my new user interface! It’s been WAY too long since my last post, but plenty has been happening on the game. The UI is nearly finished as well as my memory optimization for all the scenes and images. Inventory management...

Check out the screenshots of my new user interface!  It’s been WAY too long since my last post, but plenty has been happening on the game.  The UI is nearly finished as well as my memory optimization for all the scenes and images.  Inventory management is done as well.  I’m almost feature complete, then just to fill/produce the content for cards/monsters/etc…

Card Battle Scene

New art looking good, if I do say so myself…

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Card art

The game art is starting to come fast now and things are really taking shape.  Here’s the first finished card using the final design.

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Screenshot Saturday

I haven’t kept up with the posts lately because so much of that energy has gone into the game itself.  Code/feature complete (though sorting out some memory issues), running Cocos2d v3.2.1 and I now have final art for the dungeon scene, particle effects and all.  The light at the end of the tunnel is visible!  Latest view for #screenshotsaturday

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Player Card Design

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This pic is of my completely overwrought spreadsheet for my player card design.  I think a lot will change once I can actually use the cards in play, but I wanted to make a reasonable first go of it on paper.  No idea how it’s going to balance out or “feel” but hopefully I’m close to the mark.  I did learn a LOT about Google Spreadsheets along the way.  Currently at 118 player cards.

Next up, enemy card design.  I have a good brainstorming list already brewing and the enemies should each have far fewer card options than the player.

Code of Arms: Early Demo

Great news!! Code of Arms is now playable in a minimal prototype-y kinda way.  Below is a new video showcasing all of the features I’ve completed so far, including:

  • Procedural item generation for animation and barcode scanning
  • Generated item names and color customization options
  • Simplified tile-flipping dungeon exploration
  • Enemy card combat and level completion via key discovery

The card combat is pretty fun to finally play.  I think I’m going to attach the cards to scanned items and equipping those items will comprise the cards in your “deck”.  Managing your stats and inventory is probably the next step, then linking that to combat.  That should finish the major systems and I can start fleshing it out with monsters, spells and treasure!

The first portion is exploring gear and dungeon combat starts at 1:30

Barcode scanning, card battling RPG for iOS
Code of Arms


Tangrams


 

twitter.com/BarcodeOfArms

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